Fonts
Buoyant currently supports two font systems:
-
Embedded Graphics Monospace Fonts: Fixed-width fonts from the
embedded-graphicscrate, perfect for simple displays and consistent spacing. -
U8g2 Fonts: A rich collection of fonts ported from the U8g2 library, offering more variety in styles and sizes.
Using Embedded Graphics Fonts
The embedded-graphics crate provides a selection of fixed-width fonts that work well
with Buoyant. These bitmapped fonts are easy to use and render quickly, making them ideal for
text in animation-heavy applications.

extern crate buoyant;
extern crate embedded_graphics;
extern crate embedded_graphics_simulator;
use embedded_graphics::{pixelcolor::Rgb888, prelude::*};
use embedded_graphics_simulator::{OutputSettings, SimulatorDisplay, Window};
const BACKGROUND_COLOR: Rgb888 = Rgb888::CSS_DARK_SLATE_GRAY;
const DEFAULT_COLOR: Rgb888 = Rgb888::WHITE;
fn main() {
let mut window = Window::new("Example", &OutputSettings::default());
let mut display: SimulatorDisplay<Rgb888> = SimulatorDisplay::new(Size::new(480, 320));
display.clear(BACKGROUND_COLOR).unwrap();
view()
.as_drawable(display.size(), DEFAULT_COLOR, &mut ())
.draw(&mut display)
.unwrap();
window.show_static(&display);
}
use buoyant::view::prelude::*;
use embedded_graphics::mono_font::ascii::{FONT_10X20, FONT_6X10, FONT_9X15};
fn view() -> impl View<Rgb888, ()> {
VStack::new((
Text::new("Small (6x10)", &FONT_6X10)
.foreground_color(Rgb888::CSS_PALE_GREEN),
Text::new("Medium (9x15)", &FONT_9X15)
.foreground_color(Rgb888::CSS_LIGHT_SKY_BLUE),
Text::new("Large (10x20)", &FONT_10X20)
.foreground_color(Rgb888::CSS_LIGHT_CORAL),
))
.with_spacing(20)
.with_alignment(HorizontalAlignment::Center)
.flex_infinite_width(HorizontalAlignment::Center)
.padding(Edges::All, 20)
}
Using U8g2 Fonts
For more font variety, Buoyant supports the U8g2 font collection through the u8g2-fonts
crate. This gives you access to many different font styles and sizes, but at a greater
cost to render.
The original u8g2 wiki is the best catalog to search for specific u8g2 fonts.

extern crate buoyant;
extern crate embedded_graphics;
extern crate embedded_graphics_simulator;
extern crate u8g2_fonts;
use embedded_graphics::{pixelcolor::Rgb888, prelude::*};
use embedded_graphics_simulator::{OutputSettings, SimulatorDisplay, Window};
const BACKGROUND_COLOR: Rgb888 = Rgb888::CSS_DARK_SLATE_GRAY;
const DEFAULT_COLOR: Rgb888 = Rgb888::WHITE;
fn main() {
let mut window = Window::new("Example", &OutputSettings::default());
let mut display: SimulatorDisplay<Rgb888> = SimulatorDisplay::new(Size::new(480, 320));
display.clear(BACKGROUND_COLOR).unwrap();
view()
.as_drawable(display.size(), DEFAULT_COLOR, &mut ())
.draw(&mut display)
.unwrap();
window.show_static(&display);
}
use buoyant::view::prelude::*;
use u8g2_fonts::{fonts, FontRenderer};
static HELVETICA: FontRenderer = FontRenderer::new::<fonts::u8g2_font_helvR12_tr>();
static HELVETICA_BOLD: FontRenderer = FontRenderer::new::<fonts::u8g2_font_helvB12_tr>();
static PROFONT_22: FontRenderer = FontRenderer::new::<fonts::u8g2_font_profont22_mr>();
static MYSTERY_QUEST_28: FontRenderer = FontRenderer::new::<fonts::u8g2_font_mystery_quest_28_tr>();
static GREENBLOOD: FontRenderer = FontRenderer::new::<fonts::u8g2_font_greenbloodserif2_tr>();
static TOM_THUMB: FontRenderer = FontRenderer::new::<fonts::u8g2_font_tom_thumb_4x6_mr>();
fn view() -> impl View<Rgb888, ()> {
VStack::new((
Text::new("Helvetica 12pt", &HELVETICA)
.foreground_color(Rgb888::CSS_ORANGE_RED),
Text::new("Helvetica 12pt Bold", &HELVETICA_BOLD)
.foreground_color(Rgb888::CSS_ORANGE),
Text::new("ProFont 22pt", &PROFONT_22)
.foreground_color(Rgb888::CSS_LIGHT_SKY_BLUE),
Text::new("Mystery Quest 28pt", &MYSTERY_QUEST_28)
.foreground_color(Rgb888::CSS_LIGHT_CORAL),
Text::new("Green Blood 16pt", &GREENBLOOD)
.foreground_color(Rgb888::CSS_PALE_GREEN),
Text::new("Tom Thumb (tiny)", &TOM_THUMB)
.foreground_color(Rgb888::CSS_YELLOW),
))
.with_spacing(20)
.with_alignment(HorizontalAlignment::Center)
.flex_infinite_width(HorizontalAlignment::Center)
.padding(Edges::All, 20)
}